I have made Unity3D game. Background texture is 2048x2048 to fit iPad Retina resolution. But it is too much for old phones with much less resolution. I have resized all textures and made a second folder with twice downgraded textures.
What is the correct way to select texture folder according to resolution.
The nature of Unity3D is its GUI tools and if I normally set texture in property inspector then it is not Unity way to set everything manually in code.
Also I am not sure if i will change textures in code then it would not load both old and new textures.
Another idea is to use different scenes for different resolutions. But it doubles work if I wish to change something and it doubles work to test app.
There must be some solution to handle multiple resolutions. But I can't find anything simple that will just selects folder with textures at startup.