I'm researching if it makes sense to pass an application from Swing to JavaFx 8 and I need help. The application visualises images real time, basically I update the image with a certain frequency, for example 1 second. The dimension of the images is 28k x 4k; When I use JavaFx imageView the performance is bad compared to Swing.(The fps are low, around 1-2, the application is lagging). I do it in the following way:
animation = new Timeline();
animation.getKeyFrames().add(new KeyFrame(Duration.millis(1000), new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent actionEvent) {
for (int count = 0; count < 1; count++) {
if (indicator)
imageView.setImage(writableImage);
else
imageView.setImage(image1);
indicator = !indicator;
}
}
}));
animation.setCycleCount(Animation.INDEFINITE);
So I tried to use the JavaFx canvas :
imageCanvas.setHeight(image1.getHeight());
imageCanvas.setWidth(image1.getWidth());
imageCanvas.getGraphicsContext2D().drawImage(image1, 0, 0);
When I try it, I get the following error.
java.lang.NullPointerException
at com.sun.prism.impl.BaseGraphics.drawTexture(BaseGraphics.java:400)
at com.sun.prism.impl.ps.BaseShaderGraphics.drawTexture(BaseShaderGraphics.java:139)
at com.sun.javafx.sg.prism.NGCanvas.handleRenderOp(NGCanvas.java:1336)
at com.sun.javafx.sg.prism.NGCanvas.renderStream(NGCanvas.java:1086)
at com.sun.javafx.sg.prism.NGCanvas.renderContent(NGCanvas.java:595)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2308)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2202)
at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2228)
at com.sun.javafx.sg.prism.CacheFilter.impl_renderNodeToCache(CacheFilter.java:663)
at com.sun.javafx.sg.prism.CacheFilter.render(CacheFilter.java:567)
at com.sun.javafx.sg.prism.NGNode.renderCached(NGNode.java:2372)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2058)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.renderForClip(NGNode.java:2308)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(NGNode.java:2202)
at com.sun.javafx.sg.prism.NGNode.renderClip(NGNode.java:2228)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2061)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.sg.prism.NGGroup.renderContent(NGGroup.java:235)
at com.sun.javafx.sg.prism.NGRegion.renderContent(NGRegion.java:576)
at com.sun.javafx.sg.prism.NGNode.doRender(NGNode.java:2067)
at com.sun.javafx.sg.prism.NGNode.render(NGNode.java:1959)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(ViewPainter.java:474)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(ViewPainter.java:320)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:91)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:125)
at java.lang.Thread.run(Thread.java:745)
The problem is caused by the dimension of the image because it works with smaller ones. Firstly, I don't understand why the performance is so much worse with imageView compared to Swing? (In swing, I use a panel that extends a JPanel and the paintComponent method.)
Secondly, is there some kind of limit to the size of the canvas in JavaFx ?
Thank you in advance.