I am making a game where there's a grid of squares, and one is a different color (all colors are shades of turquoise). I'm using a function to generate two different random colors
func generateColors() -> (main: UIColor, diff: UIColor) {
let redMain: CGFloat = CGFloat(arc4random(104.0))
let greenMain: CGFloat = redMain + 105
let blueMain: CGFloat = redMain + 83
let redColorMain: CGFloat = redMain / 255.0
let greenColorMain: CGFloat = greenMain / 255.0
let blueColorMain: CGFLoat = blueMain / 255.0
let main = UIColor(red: redColorMain, green: greenColorMain, blue: blueColorMain, alpha: 0.8)
let redDiff: CGFloat = CGFloat(arc4random(104.0))
let greenDiff: CGFloat = redDiff + 105
let blueDiff: CGFloat = redDiff + 83
let redColorDiff: CGFloat = redDiff / 255.0
let greenColorDiff: CGFloat = greenDiff / 255.0
let blueColorDiff: CGFloat = blueDiff / 255
let diff = UIColor(red: redColorDiff, green: greenColorDiff, blue: blueColorDiff, alpha: 0.8)
return (main, diff)
}
However, I keep getting an error that says "Cannot invoke arc4random with an argument type 'Double'". Why does it say this, and do you know how to solve it? Thanks!