I'm using the bullet 3 physics library, which has the following struct definition inside one of the cpps:
struct btSingleContactCallback : public btBroadphaseAabbCallback
{
btCollisionObject* m_collisionObject;
btCollisionWorld* m_world;
btCollisionWorld::ContactResultCallback& m_resultCallback;
btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
:m_collisionObject(collisionObject),
m_world(world),
m_resultCallback(resultCallback)
{
}
virtual bool process(const btBroadphaseProxy* proxy)
{
btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
if (collisionObject == m_collisionObject)
return true;
//only perform raycast if filterMask matches
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
{
btCollisionObjectWrapper ob0(0,m_collisionObject->getCollisionShape(),m_collisionObject,m_collisionObject->getWorldTransform(),-1,-1);
btCollisionObjectWrapper ob1(0,collisionObject->getCollisionShape(),collisionObject,collisionObject->getWorldTransform(),-1,-1);
btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(&ob0,&ob1);
if (algorithm)
{
btBridgedManifoldResult contactPointResult(&ob0,&ob1, m_resultCallback);
//discrete collision detection query
algorithm->processCollision(&ob0,&ob1, m_world->getDispatchInfo(),&contactPointResult);
algorithm->~btCollisionAlgorithm();
m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
}
}
return true;
}
};
The problem is, the struct is never declared in any of the headers, I need to be able to create an object of this type however. The bullet libraries are statically linked, so I figured I should just be able to declare it myself in my main program as such:
struct btSingleContactCallback
: public btBroadphaseAabbCallback
{
btCollisionObject *m_collisionObject;
btCollisionWorld *m_world;
btCollisionWorld::ContactResultCallback &m_resultCallback;
btSingleContactCallback(btCollisionObject *collisionObject,btCollisionWorld *world,btCollisionWorld::ContactResultCallback &resultCallback);
virtual bool process(const btBroadphaseProxy *proxy);
};
This actually works fine, as long as I'm compiling in debug mode. However, when trying to compile in release mode, I'm getting an unresolved symbol error:
physenvironment.obj : error LNK2001: unresolved external symbol "public: __cdecl btSingleContactCallback::btSingleContactCallback(class btCollisionObject *,class btCollisionWorld *,struct btCollisionWorld::ContactResultCallback &)" (??0btSingleContactCallback@@QEAA@PEAVbtCollisionObject@@PEAVbtCollisionWorld@@AEAUContactResultCallback@2@@Z)
Could this have anything to do with c++'s name mangling? Is there a way to avoid it, without having to start making modifications in the library itself?