I have an ImageView
and I am trying to fade from one image to the next using this code:
Drawable bgs[] = new Drawable[2];
public void redraw(int[][] grid) {
bgs[0] = bgs[1];
bgs[1] = new GameDrawable(grid, prefs.colors);
if (bgs[0] == null) {
gameField.setImageDrawable(bgs[1]);
} else {
TransitionDrawable crossfader = new TransitionDrawable(bgs);
crossfader.setCrossFadeEnabled(true);
gameField.setImageDrawable(crossfader);
crossfader.startTransition(500);
}
}
gameField is correctly referenced as an ImageView.
gameDrawable simply extends Drawable and draws the grid.
On each move and action the new GameDrawable is being rendered correctly but there is no fading whatsoever. The new image is simply displayed instantaneously. I have tried lengthening the transition time and swapping the order of the drawables with no effect.
Any help on is appreciated.
Update: I have now set my transition to something ridiculously long like 500000. The first drawable shows for a few seconds and then suddenly the second drawable appears. So still no transition.
Update 2: I think my Drawable might be implemented incorrectly, so I have attached the code.
public class GameDrawable extends Drawable {
private Paint paint = new Paint();
private float blockWidth = 1;
private int[][] myGrid;
private int myColor;
private List<Point> myPoints;
public GameDrawable(int[][] grid) {
super();
this.myGrid = grid;
this.myColor = colors[yourColor];
paint.setStrokeWidth(1);
paint.setStyle(Paint.Style.FILL);
paint.setAlpha(0);
this.myPoints = yourPoints;
}
@Override
public void draw(Canvas canvas) {
float height = getBounds().height();
float width = getBounds().width();
blockWidth = width / myGrid.length;
if (height / myGrid.length < blockWidth) {
blockWidth = height / myGrid.length;
}
for (int x = 0; x < myGrid.length; x++) {
for (int y = 0; y < myGrid[x].length; y++) {
paint.setColor(colors[myGrid[x][y]]);
canvas.drawRect(x * blockWidth, y * blockWidth, (x+1)*blockWidth, (y+1)*blockWidth, paint);
}
}
}
@Override
public void setAlpha(int alpha) {
paint.setAlpha(alpha);
invalidateSelf();
}
@Override
public void setColorFilter(ColorFilter cf) {
paint.setColorFilter(cf);
invalidateSelf();
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}