I am trying to port iOS projects to Windows 10 using Windows Bridge for iOS.
But I am stuck to the unresolved functions of glGenVertexArrays
, glBindVertexArray
, and glDeleteVertexArrays
.
The original iOS project is a Cocos2d 2.x project. I am not familiar with OpenGL, Therefore I ask for help here! Thank you!
By the way, I noticed that the same issue also exists if I paste these functions into the sample project of WOCCatalog.
Thank you in advance!