I want to implement a Sobel filter in RenderScript with uchar4 as Input allocation and float[] as Output allocation. I am not quite sure whether it is possible to use different types for Input and Output allocations in a RenderScript. I want to develop the solution myself, but would be grateful to get some advice on the best Renderscript structure to takle that Problem. Somewhere I read, that it is possible to use
float attribute((kernel)) root(uchar4 *v_in, uint32_t x, uint32_t y) { }
Would you recommend such Approach or can this be done without using actually a kernel, i.e. just a function? Thanks in advance.
My rs code for the Sobel (X direction) now looks as follows:
#pragma version(1)
#pragma rs java_package_name(com.example.xxx)
#pragma rs_fp_relaxed
rs_allocation gIn;
int32_t width;
int32_t height;
float __attribute__((kernel)) sobelX(uchar4 *v_in, uint32_t x, uint32_t y) {
float out=0;
if (x>0 && y>0 && x<(width-1) && y<(height-1){
uchar4 c11=rsGetElementAt_uchar4(gIn, x-1, y-1);
uchar4 c21=rsGetElementAt_uchar4(gIn, x, y-1);
uchar4 c31=rsGetElementAt_uchar4(gIn, x+1, y-1);
uchar4 c13=rsGetElementAt_uchar4(gIn, x-1, y+1);
uchar4 c23=rsGetElementAt_uchar4(gIn, x, y+1);
uchar4 c33=rsGetElementAt_uchar4(gIn, x+1, y+1);
float4 f11=convert_float4(c11);
float4 f21=convert_float4(c21);
float4 f31=convert_float4(c31);
float4 f13=convert_float4(c13);
float4 f23=convert_float4(c23);
float4 f33=convert_float4(c33);
out= f11.r-f13.r + 2*(f21.r-f23.r) + f31.r-f33.r;
}
return out;
}
What I am struggling is passing the Parameters from Java side:
float[][] gx = new float[width][height];
ScriptC_sobel script;
script=new ScriptC_sobel(rs);
script.set_width(width) ;
script.set_height(height) ;
script.set_gIn(bmpGray);
Allocation inAllocation = Allocation.createFromBitmap(rs, bmpGray, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
Allocation outAllocation = Allocation.createTyped(rs, float,2) ;
script.forEach_sobelX(inAllocation, outAllocation);
outAllocation.copyTo(gx) ;
I understand that, in order to use rsGetElementAt function (to access neighboring data within the kernel) I need to set the input allocation as a script global as well (rs_allocation gIn in rs code). However, I'm not sure how to handle this "double allocation" from the Java side. Also the outAllocation Statement in the Java code is probably not correct. Specifiyally I am not sure, whether the Kernel will returned this as float[] or as float[][].