I am developing an image viewer where graphics are rendered with antialiased mode. Images can be first edited using Autocad that generates DXF files.
The application is written by using Visual C++ and Direct2D.
Although I am able to load the image quite quickly, zoom and especially pan remain a problem for me if compared with the performance of Autocad for the same image (same number of shapes).
Following is the piece of code aimed to render graphics:
auto shapes = quadTree.get_visible_shapes();
shapes.sort_by_Zorder();
for each shape in shapes:
shape.draw();
After profiling I can say that more than the 90% of the computational time is spent in the loop aimed to draw the shapes.
Drawing only the visible shapes, thanks to the implementation of the Quadtree, has been a huge performance improvement; I also render the graphics in aliased mode while panning, but there is still a big difference with Autocad.
I am wondering if Autocad draws a bitmap representation of the image, even if I didn't try this approach yet so I cannot tell if there could be an effective improvement in speed.
Considering these hypothesis are there any ways to improve the action of pan and zoom?