Some background: I was forced to add a 64 bit fix to a game built using Cocos2d v2 before publishing the game and I did that using different little hacks from a tutorial, which solved the problem but also led to some nasty sprite flickering on the 64 bit devices.
To solve the graphics issues, I´ve now decided to add the Cocos2d v2.2 fix: I simply replaced the libs/cocos2d folder for the project. This removed the flickering bug, but also made all my CCActions act super weird:
- They move slower than before (still the same code)
- They go too far in certain directions
- CCSequence does not run all the actions for about 80% of the time -
I can´t find the cause of this. Does the 64x runtime change something that can cause this? (considering the floating points changes.)