So I love JavaFX for its 2d functionality, and was excited to try the 2d features. Unfortunately, in trying to load arbitrary triangle meshes, I keep getting results like this:
Is this just the reality of the JavaFX shading algorithm? Or is my model import function just incorrectly written? I have tried tinkering with smoothing groups, vertex normals, and face culling to no avail, and am about ready to give up on JavaFX and Java altogether for this project.