I have problems with Z-fighting for my moving directional light casting shadows.
I'm trying to tinker with the rasterizer config when rendering the shadowmaps. There are three fields related to depth bias (DepthBias, SlopedScaleDepthBias, DepthBiasClamp) and no matter how I tinker with them I can't find a good value - I have no idea what value range is even appropriate.
Is there a universally-acceptable / "standard" set of sloped-scale/bias values that works for most scenes? I realize there are extreme cases but I just want the general case to work fine.