As far as I understood, newly created UIWindow's do not rotate automatically when the orientation changes. I don't know whether this is new to iOS 8 or if it is a bug, but I was able to overcome the problem with the following piece of code:
UIWindow *window=[UIApplication sharedApplication].keyWindow;
self.progressWindow = [[UIWindow alloc] initWithFrame:window.frame];
self.progressWindow.backgroundColor = [UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:0.5f];
self.progressWindow.windowLevel = UIWindowLevelAlert;
/* some other code to create the subviews */
[self handleOrientationChange];
[self.progressWindow makeKeyAndVisible];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleOrientationChange) name:UIApplicationDidChangeStatusBarFrameNotification object:nil];
Implementation for handleOrientationChange is as follows:
#define DegreesToRadians(degrees) (degrees * M_PI / 180)
- (void)handleOrientationChange
{
if (self.progressWindow)
{
// rotate the UIWindow manually
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
[self.progressWindow setTransform:[self transformForOrientation:orientation]];
// resize the UIWindow according to the new screen size
if ([[UIScreen mainScreen] respondsToSelector:@selector(nativeBounds)])
{
// iOS 8
CGRect screenRect = [UIScreen mainScreen].nativeBounds;
CGRect progressWindowFrame = self.progressWindow.frame;
progressWindowFrame.origin.x = 0;
progressWindowFrame.origin.y = 0;
progressWindowFrame.size.width = screenRect.size.width / [UIScreen mainScreen].nativeScale;
progressWindowFrame.size.height = screenRect.size.height / [UIScreen mainScreen].nativeScale;
self.progressWindow.frame = progressWindowFrame;
}
else
{
// iOs 7 or below
CGRect screenRect = [UIScreen mainScreen].bounds;
CGRect progressWindowFrame = self.progressWindow.frame;
progressWindowFrame.origin.x = 0;
progressWindowFrame.origin.y = 0;
progressWindowFrame.size.width = screenRect.size.width;
progressWindowFrame.size.height = screenRect.size.height;
self.progressWindow.frame = progressWindowFrame;
}
}
}
- (CGAffineTransform)transformForOrientation:(UIInterfaceOrientation)orientation {
switch (orientation) {
case UIInterfaceOrientationLandscapeLeft:
return CGAffineTransformMakeRotation(-DegreesToRadians(90));
case UIInterfaceOrientationLandscapeRight:
return CGAffineTransformMakeRotation(DegreesToRadians(90));
case UIInterfaceOrientationPortraitUpsideDown:
return CGAffineTransformMakeRotation(DegreesToRadians(180));
case UIInterfaceOrientationPortrait:
default:
return CGAffineTransformMakeRotation(DegreesToRadians(0));
}
}
I got the idea from the accepted answer of this question.