I'm really sorry about this question, but I have trouble that I don't know how to google right. I belive, that there is a lot of topics about this, but I can't find any (because of don't know what words to put in my search string). To cut a long story short - I want to know, how to realize "item changes" in classic Action-RPG game (for example like Diablo), for 2D graphics. It's obvious how to work raster graphics and animations, but I still can not belive, that for EVERY combination of gear (armor, weapons etc) artists draw different animation. Where I can read about this problem, and ways to solve it? Also, it's obvious for me how this works in 3D graphics - the models of gear simply linked with character position coords and "travel" around with them - so the only old animation applies.
In my game players can "create" their own types of troops. And for example one type of soldiers wears heavy armor and have maces, while another wears light armor and have swords. But any combination for player is available. How I should to build my work with 2D artist/animator to minimize his work?
Thanks! And sorry again for stupid questions, but I really don't know how to google it.