I am sending 14bytes of data from the dsPIC side where the 14th byte is newline. Now how can I read the serialport data using Unity5 Game engine. I have read several blogs using various methods (using read(), readline(), readBytes() and so on). A common suggestion is to use serial.Read and when I tried this, the Unity is getting stuck. The sample program listed below also cause the same issue. Could someone provide a proper way of handling this.
Thanks and Regards, Akhil.
//Basic libraries
using UnityEngine;
using System.Collections;
#region Using directives
//Other libraries
using System;
using System.Collections.Generic;
using System.ComponentModel;
//Serial Port library.
using System.IO.Ports;
#endregion
public class MoveRacket : MonoBehaviour
{
public float speed = 30;
public string axis = "Vertical";
private SerialPort serial;
//public Action<byte[]> DataReceived;
void Start ()
{
serial = new SerialPort("COM3", 115200, Parity.None, 8, StopBits.One);
if (!serial.IsOpen)
{
try
{
serial.Open();
Debug.Log("Port Opened!");
}
catch(UnityException e)
{
// Basic exception handling
Debug.LogError(e.Message);
}
}
else
Debug.LogError("Port already open.");
}
void FixedUpdate ()
{
string tempS = serial.ReadLine();
if (tempS!="") {
Debug.Log("serial out "+tempS);
}
}
void End()
{
// Close the port when the program ends.
if (serial.IsOpen)
{
try
{
serial.Close();
Debug.Log("Port closed!");
}
catch(UnityException e)
{
Debug.LogError(e.Message);
}
}
}
}