I am making a 2d game using libgdx and am adding hexagon shaped actors to a group which is then added to a stage. For a normal camera you can use camera.zoom
in the render method to zoom in and out along with camera.translate
to pan around the world.
I have been getting the camera used by the stage using stage.getCamera()
and I can still call stage.getcamera().translate
however there is no stage.getCamera().zoom
option.
Here is my code:
//import statements
public class HexGame implements ApplicationListener{
private Stage stage;
private Texture hexTexture;
private Group hexGroup;
private int screenWidth;
private int screenHeight;
@Override
public void create() {
hexTexture = new Texture(Gdx.files.internal("hex.png"));
screenHeight = Gdx.graphics.getHeight();
screenWidth = Gdx.graphics.getWidth();
stage = new Stage(new ScreenViewport());
hexGroup = new HexGroup(screenWidth,screenHeight,hexTexture);
stage.addActor(hexGroup);
}
@Override
public void dispose() {
stage.dispose();
hexTexture.dispose();
}
@Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
handleInput();
stage.getCamera().update();
}
private void handleInput() {
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
stage.getCamera().translate(-3, 0, 0);
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
stage.getCamera().translate(3, 0, 0);
}
if (Gdx.input.isKeyPressed(Input.Keys.DOWN)) {
stage.getCamera().translate(0, -3, 0);
}
if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
stage.getCamera().translate(0, 3, 0);
}
//This is the part that doesn't work
/*
if (Gdx.input.isKeyPressed(Input.Keys.Z)) {
stage.getCamera().zoom += 0.02;
}
*/
}
@Override
public void resize(int width, int height) {
stage.getViewport().update(width, height);
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
Any help is appreciated, and if there is anything else wrong with my code please let me know, I'm new to libgdx. Thanks