Basically I want to create a UIProgressView to go from 0.0 (empty) to 1.0 (full) in 3 seconds. Could anyone point me in the right direction for using NSTimer in swift with UIProgressView?
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3 Answers
1
If anyone's interested here is a Swift 5 working version :
extension UIProgressView {
@available(iOS 10.0, *)
func setAnimatedProgress(progress: Float = 1, duration: Float = 1, completion: (() -> ())? = nil) {
Timer.scheduledTimer(withTimeInterval: 1, repeats: true) { (timer) in
DispatchQueue.main.async {
let current = self.progress
self.setProgress(current+(1/duration), animated: true)
}
if self.progress >= progress {
timer.invalidate()
if completion != nil {
completion!()
}
}
}
}
}
Usage :
// Will fill the progress bar in 70 seconds
self.progressBar.setAnimatedProgress(duration: 70) {
print("Done!")
}

Que20
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0
Declare the properties:
var time = 0.0
var timer: NSTimer
Initialize the timer:
timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector:Selector("setProgress"), userInfo: nil, repeats: true)
Implement the setProgress function:
func setProgress() {
time += 0.1
dispatch_async(dispatch_get_main_queue(), {
progressView.progress = time / 3
})
if time >= 3 {
timer.invalidate()
}
}
(I'm not 100% sure if the dispatch block is necessary, to make sure the UI is updated in the main thread. Feel free to remove this if it isn't necessary.)

Glorfindel
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I just gave this a go and am getting all kinds of issues :P I set up a new cocoa touch file in swift for the progress bar of type UIProgressView. I am told the class has no initializers. – dwinnbrown Jul 15 '15 at 13:10
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I assumed the progress view was already defined (in Storyboard or in code). You know how to do that, don't you? – Glorfindel Jul 15 '15 at 13:12
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What do you mean by define. I am new to coding and can build apps but just don't know the correct terminology yet :P Would an outlet be defining it? – dwinnbrown Jul 15 '15 at 13:22
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Yes, that's how I would do it: add the progress view in the Storyboard so that you can see where it appears i.r.t. the other elements, and then create an outlet for it. – Glorfindel Jul 15 '15 at 13:23
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I tried that but it won't let me... I am using split view to show my code on the other side, but it just won't give me the option to put it as an outlet. – dwinnbrown Jul 15 '15 at 13:25
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Hmm ... that's tough to solve on a platform like StackOverflow. You could try to define the outlet in code, and then Ctrl-drag the progress view to the view controller (this all happens in the storyboard). – Glorfindel Jul 15 '15 at 13:33
0
I created my own solution after searching for one and coming across this question.
extension UIProgressView {
func setAnimatedProgress(progress: Float,
duration: NSTimeInterval = 1,
delay: NSTimeInterval = 0,
completion: () -> ()
) {
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0)) {
sleep(UInt32(delay))
dispatch_async(dispatch_get_main_queue()) {
self.layer.speed = Float(pow(duration, -1))
self.setProgress(progress, animated: true)
}
sleep(UInt32(duration))
dispatch_async(dispatch_get_main_queue()) {
self.layer.speed = 1
completion()
}
}
}
}

Callam
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