The MSDN HLSL reference states this about printf:
"Submits a custom shader message to the information queue."
https://msdn.microsoft.com/en-us/library/windows/desktop/ff728755%28v=vs.85%29.aspx
What is the information queue and how can I see the shader message? Does it mean that when used in pixel shader it will output width*height (screen pixels) messages?
Thanks!