Actually, the following method always returns a positive integer:
var fixture = new Fixture();
var someInt = fixture.Create<int>();
Is it possible that one day, the feature evolves and begins to return a negative integer? Or is there an official reason it actually returns an always positive integer
If not, is there some documentation hidden somewhere telling it?
To keep on using autofixture, I'd like to know if some changes are foreseen.