0

I am trying to create a game with a battleview like in Pokemon or Final Fantasy. Right now I got a SurfaceView, which handles all the overworld stuff, like running around, changing the location, etc.

Should I create another SurfaceView and another thread for the battleView or should I keep everything in the same view? Same question for in-game dialogues.

Roberto Tellez Ibarra
  • 2,146
  • 3
  • 18
  • 34
Gooby
  • 1
  • 5
  • Do the surfaces need to overlap? Will you be updating them both at the same time, independently? The simplest thing for a full-screen game is to have a single SurfaceView that holds whatever you want to have on screen. – fadden Jul 13 '15 at 19:55
  • While in batttle, they do not need to overlap, i guess. If a dialog or the in-game menu is active, the `MainSurfaceView` should just stand still. – Gooby Jul 13 '15 at 20:01
  • (xref http://gamedev.stackexchange.com/questions/103854/overworldview-battleview-dialogues-how ) – fadden Jul 14 '15 at 15:41

0 Answers0