You can achieve this by using standard methods of Canvas
and BitmapShader
.
First method could look like this:
@Override protected void onDraw(Canvas canvas) {
//bitmap 01
canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipPath(shape01);
canvas.drawBitmap(bitmap01, 0, 0, paint);
canvas.restore();
//bitmap 02
canvas.save(Canvas.CLIP_SAVE_FLAG);
canvas.clipPath(shape02);
canvas.drawBitmap(bitmap02, 0, 0, paint);
canvas.restore();
}
The second could look like this:
BitmapShader shader01 = new BitmapShader(bitmap01, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
BitmapShader shader02 = new BitmapShader(bitmap02, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint01 = new Paint();
Paint paint02 = new Paint();
paint01.setShader(shader01);
paint02.setShader(shader02);
@Override protected void onDraw(Canvas canvas) {
//bitmap 01
canvas.drawPath(path01, paint01);
//bitmap 02
canvas.drawPath(path02, paint02);
}
So you need to define your shapes, load bitmaps and draw them.