I am trying to add two SKSpriteNodes with their respective textures in swift, however the "Blade" does not show up on screen during the simulation. I am having no trouble getting the "Handle" to appear though. So my question is, what is the proper way to add a child of a child of self in swift so that everything works as intended?
var Handle = SKSpriteNode(imageNamed: "Handle.png")
var Blade = SKSpriteNode(imageNamed: "Blade.png")
override func didMoveToView(view: SKView) {
Handle.position = CGPointMake(self.size.width / 2, self.size.height / 14)
Blade.position = CGPointMake(Handle.position.x, Handle.position.y + 124)
self.addChild(Handle)
Handle.addChild(Blade)
}