I'm trying to wrap my head around mon-, err, workflows in F# and while I think that I have a pretty solid understanding of the basic "Maybe" workflow, trying to implement a state workflow to generate random numbers has really got me stumped.
My non-completed attempt can be seen here:
let randomInt state =
let random = System.Random(state)
// Generate random number and a new state as well
random.Next(0,1000), random.Next()
type RandomWF (initState) =
member this.Bind(rnd,rest) =
let value, newState = rnd initState
// How to feed "newState" into "rest"??
value |> rest
member this.Return a = a // Should I maybe feed "initState" into the computation here?
RandomWF(0) {
let! a = randomInt
let! b = randomInt
let! c = randomInt
return [a; b; c]
} |> printfn "%A"
Edit: Actually got it to work! Not exactly sure how it works though, so if anyone wants to lay it out in a good answer, it's still up for grabs. Here's my working code:
type RandomWF (initState) =
member this.Bind(rnd,rest) =
fun state ->
let value, nextState = rnd state
rest value nextState
member this.Return a = fun _ -> a
member this.Run x = x initState