In SpriteViewController
in Obj-C, by Apple:
- (void)viewDidLoad
{
[super viewDidLoad];
SKView *spriteView = (SKView *) self.view;
spriteView.showsDrawCount = YES;
spriteView.showsNodeCount = YES;
spriteView.showsFPS = YES;
}
in Swift, by me: super.viewDidLoad()
if let spriteView: SKView = self.view as? SKView {
spriteView.showsDrawCount = true
spriteView.showsNodeCount = true
spriteView.showsFPS = true
println("It works! :)");
} else {
println("It doesn't work! :(")
}
I always get "It doesn't work! :(".
Can someone tell me what I'm doing wrong?
If you'd like to know more about the project in general, see this.
Thanks!