I have been trying to solve this bug for days. I made a generic array class, from which I used generic inheritance to create a numeric array. Everything works perfect; however, I am having trouble with multiplication/scaling of the numeric array. I overloaded the operator* in the following standard way:
//Scaling operator
template <typename Type>
NumericArray<Type>& NumericArray<Type> :: operator * (const double factor) // scaling the elements
{
for (int i = 0; i < (*this).size(); i++)
{
(*this)[i] *= factor;
}
return *this;
}
Of course, due to the inherent order demanded by this implementation, I can only do multiplication in the way of array * 2. But I also want to be able to write 2 * array. So I decided to implement a friend function as follows:
template <typename Type>
NumericArray<Type> operator* (Type factor, const NumericArray<Type>& num_array)
{
return(num_array * factor);
}
The declaration of this friend function is as follows:
template <typename Type> friend NumericArray<Type> operator * (double factor, const NumericArray<Type>& num_array);
But when I try to write 2 * array in main(), I get the error message:
Severity Code Description Project File Line Error C2678 binary '*': no operator found which takes a left-hand operand of type 'const NumericArray' (or there is no acceptable conversion)
The error makes me think that main() doesn't even recognize that the friend function exists. I have used friend functions a few times before, but I am pretty new to templates. I've been told that templates and generic programming in general has some weird quirky necessities, which may cause unforeseen circumstances.
For anyone who wants to see the full program, see the dropbox link: https://www.dropbox.com/sh/86c5o702vkjyrwx/AAB-Pnpl_jPR_GT4qiPYb8LTa?dl=0
Thanks again for your help:)