I have a function that moves a planet around a star. This function takes a parameter t, which is the time in milliseconds since the last update. In other movement functions I've written, I like to use time to dictate movement so the movement will always be the same on all computers and instances instead of based on processing power. However, all methods I have tried for including time in this physics equation have resulted in erratic results. Any ideas?
void Planet::update(int t){
double grav_const = 6.6742e-11;
double earth_mass = 5.975e24;
double starX = 1920/2 * 10000;
double starY = 1080/2 * 10000;
double diffX = xPos - starX;
double diffY = yPos - starY;
double radius = sqrt(pow(diffX,2) + pow(diffY,2));
double grav_accel = (grav_const * (earth_mass / pow(radius,2)));
double angle = atan2(diffX, diffY);
xVel += (sin(angle) * grav_accel);
yVel += (cos(angle) * grav_accel);
xPos -= xVel;
yPos -= yVel;
}