I'm running a rotateBy action that's repeated forever for a node, and occasionally I want to get the node's current rotation. But zRotation always return 0. How can I get the correct zRotation for this node?
Edit: so finally what I'm doing is creating a custom rotation action instead of using Sprite Kit's default action. A lot more complicated and hard to extend but it does what I want and can be encapsulated in each node's own class.