First things first, your d3.timer
never stops running. This is driving my machine crazy (cpu 100%) and killing the performance of the fishey. I'm really not sure what you are doing there, so ignoring that for a moment.
Your fisheye needs a little massaging. First, it expects your data pixel's positions to be stored in d.x
and d.y
attributes. You can fudge this in with when drawing your circles:
circle
.attr("cx", function(d, i) { d.x = X(d[0]); return d.x; })
.attr("cy", function(d, i){ d.y = Y(d[1]); return d.y; });
Second, you are plotting your data in multiple steps, so you need to select all the circles for the fisheye. And third, you forgot the code that actually makes the points grow and shrink:
svg.on("mousemove", function () {
fisheye.focus(d3.mouse(this));
// select all the circles
d3.selectAll("circle.data").each(function(d) { d.fisheye = fisheye(d); })
// make them grow and shrink and dance
.attr("cx", function(d) { return d.fisheye.x; })
.attr("cy", function(d) { return d.fisheye.y; })
.attr("r", function(d) { return d.fisheye.z * 4.5; });
});
Updated example.