I know toolbag and playcanvas best support PBR (physical based rendering). What pbr solution in three.js?
Please give some link or example.
I know toolbag and playcanvas best support PBR (physical based rendering). What pbr solution in three.js?
Please give some link or example.
Below are some Three.js examples using PBR:
The Khronos gltf format now has a proposed PBR extension in the works. The long-term goal is to have a standard 3D model format with PBR capability that is supported by Three.js and many other rendering engines.
As of this writing (Sept 2016) this is still in the early stages and there are no examples to share yet. Interested parties may track the list of PBR issues to follow along with the progress.
Check out THREE.MeshStandardMaterial
. You get metalness
and roughness
properties along with the usual normal
and ao
http://threejs.org/docs/#Reference/Materials/MeshStandardMaterial