Notation:
x,y,z - old system basis
x',y',z' - new system basis
Transformation between systems:
x' = x
y' = y
z' = -z
Euler angles:
EulerXYZ = (alfa,beta,gamma)
EulerXYZ' = (alfa',beta',gamma') = ?
Now I can think of two ways to solve it:
Graphically
- Draw both systems
- Mark positive rotation on the right-handed one using right-hand rule
- Mark positive rotation on the left-handed one using left-hand rule
- When the rotation on corresponding axes agree then conversion is
angle' = angle
otherwise is angle' = -angle

In the picture above #1
is right-handed and #2
is left-handed system (the red line always passes over the black line).
Looking at the picture we can conclude that
alfa',beta',gamma' = -alfa,-beta,+gamma
Algebraically
Conversion can be calculated using geometric algebra. It is somehow similar to
quaternions but rotation takes place "in oriented plane" instead of "around axis".
Oriented plane is defined by product of two vectors u^v
and have following property: -(u^v) = (-u)^v = u^(-v)
Rotation is defined by rotor R(angle, plane)
and R(angle, -plane) = R(-angle, plane)
Now:
R(alfa, y^z) = R(-alfa, -(y^z)) = R(-alfa, y^(-z)) = R(-alfa, y'^z')
R(beta, x^z) = R(-beta, x'^z')
R(gamma, x^y) = R(+gamma, x'^y')
so
alfa',beta',gamma' = -alfa,-beta,+gamma