I want to achieve a very well known behavior seen in the browser when you have an image to display that is larger then the monitor:
- Originally, the image is displayed fitting inside the window area, and the mouse cursor is a magnifying glass with a "+" icon;
- If you click, two things happen: a. The image is displayed with its native pixel size; b. Scroll bars appear;
I want this effect with a larger-than-screen UniformGrid. For that, I can use ViewBox. I have already got what I want putting the control inside a ViewBox with Stretch.Uniform
property, and upon MouseLeftButtonDown
event it toggles between Stretch.None
and Stretch.Uniform
, just like the large image in browser analogy, only without scroll bars.
Now if I add the ScrollViewer (ViewBox -> ScrollViewer -> UniformGrid), the effect doesn't work anymore, because the ScrollViewer always displays the (larger than window) MyUserControl
with its native resolution, that is, clipped and with scroll bars activated, while I would like to alternate between this and a "fitting in ViewBox" version.
Here is how I get the resizing, but the ScrollViewer never displays:
<Viewbox x:Name="vbox" Stretch="None">
<ScrollViewer x:Name="scroll" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" >
<UniformGrid x:Name="ugrid" Columns="2" MouseLeftButtonDown="UniformGrid_MouseLeftButtonDown">
<local:AtlasMasculinoAnterior/>
<local:AtlasMasculinoPosterior/>
</UniformGrid>
</ScrollViewer>
</Viewbox>
And if change the order, then the Scroll bars always display and the zoom doesn't toggle upon mouse click (although the event fires):
<ScrollViewer x:Name="scroll" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" >
<Viewbox x:Name="vbox" Stretch="None">
<UniformGrid x:Name="ugrid" Columns="2" MouseLeftButtonDown="UniformGrid_MouseLeftButtonDown">
<local:AtlasMasculinoAnterior/>
<local:AtlasMasculinoPosterior/>
</UniformGrid>
</Viewbox>
</ScrollViewer>
And here the code behind event:
private void UniformGrid_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (vbox.Stretch == Stretch.None)
{
vbox.Stretch = Stretch.Uniform;
}
else
vbox.Stretch = Stretch.None;
}
So what am I doing wrong, or what should I do so that the intended behavior works?
The way I see it, I would like to alternate between having the control in a ViewBox (Stretch.Uniform) and having the control inside a ScrollViewer, but I wonder how to have the same effect with both elements being part of the layout tree (one inside another), or even if I should, move the UniformGrid in and out of containers I would manipulate programmatically in code behind.