I want to draw a line at a fix position in a Canvas
.
I've written the following code:
function drawVLine(){
var ctx1 = myCanvas.getContext("2d");
ctx1.reset();
ctx1.lineJoin = "round";
ctx1.save()
ctx1.lineWidth = 2
ctx1.strokeStyle = "green"
var x = 50
ctx1.beginPath()
ctx1.moveTo(x, 0)
ctx1.lineTo(x, myCanvas.height)
ctx1.stroke()
ctx1.restore()
}
This code works properly when I call it from event handler onPaint
but if I call this function through some other function, it does nothing.
I want to execute this function on certain signal and I don't want to call myCanvas.requestPaint()
to trigger onPaint
event and then draw the line.
Is it the case that Context
can be fetched only from onPaint
event?
EDIT:
according to comments and various attempts, I came to conclusion that, Painting methods can not be used out of onPaint
events.