The dudes from the LLVM mailing list were helpful enough to provide a better solution. They didn't say how to get the pointer from the method to the function, but I've already figured out this part so it's okay.
EDIT A clean way to do this is simply to wrap your method into a function:
int Foo_Bar(Foo* foo)
{
return foo->bar();
}
Then use Foo_Bar
's address instead of trying to get Foo::bar
's. Use llvm::ExecutionEngine::addGlobalMapping
to add the mapping as shown below.
As usual, the simplest solution has some interesting benefits. For instance, it works with virtual functions without a hiccup. (But it's so much less entertaining. The rest of the answer is kept for historical purposes, mainly because I had a lot of fun poking at the internals of my C++ runtime. Also note that it's non-portable.)
You'll need something along these lines to figure the address of a method (be warned, that's a dirty hack that probably will only be compatible with the Itanium ABI):
template<typename T>
const void* void_cast(const T& object)
{
union Retyper
{
const T object;
void* pointer;
Retyper(T obj) : object(obj) { }
};
return Retyper(object).pointer;
}
template<typename T, typename M>
const void* getMethodPointer(const T* object, M method) // will work for virtual methods
{
union MethodEntry
{
intptr_t offset;
void* function;
};
const MethodEntry* entry = static_cast<const MethodEntry*>(void_cast(&method));
if (entry->offset % sizeof(intptr_t) == 0) // looks like that's how the runtime guesses virtual from static
return getMethodPointer(method);
const void* const* const vtable = *reinterpret_cast<const void* const* const* const>(object);
return vtable[(entry->offset - 1) / sizeof(void*)];
}
template<typename M>
const void* getMethodPointer(M method) // will only work with non-virtual methods
{
union MethodEntry
{
intptr_t offset;
void* function;
};
return static_cast<const MethodEntry*>(void_cast(&method))->function;
}
Then use llvm::ExecutionEngine::addGlobalMapping
to map a function to the address you've gotten. To call it, pass it your object as the first parameter, and the rest as usual. Here's a quick example.
class Foo
{
void Bar();
virtual void Baz();
};
class FooFoo : public Foo
{
virtual void Baz();
};
Foo* foo = new FooFoo;
const void* barMethodPointer = getMethodPointer(&Foo::Bar);
const void* bazMethodPointer = getMethodPointer(foo, &Foo::Baz); // will get FooFoo::Baz
llvm::ExecutionEngine* engine = llvm::EngineBuilder(module).Create();
llvm::Function* bar = llvm::Function::Create(/* function type */, Function::ExternalLinkage, "foo", module);
llvm::Function* baz = llvm::Function::Create(/* function type */, Function::ExternalLinkage, "baz", module);
engine->addGlobalMapping(bar, const_cast<void*>(barMethodPointer)); // LLVM always takes non-const pointers
engine->addGlobalMapping(baz, const_cast<void*>(bazMethodPointer));