When building a project that includes MobileVLCKit the build fails with 76-100 errors from "Undefined symbols for architecture arm64:"
The first few for example:
"std::runtime_error::runtime_error(std::string const&)", referenced from:
libebml::CRTError::CRTError(std::string const&, int) in MobileVLCKit(StdIOCallback.o)
"std::runtime_error::runtime_error(std::string const&)", referenced from:
libebml::IOCallback::writeFully(void const*, unsigned long) in MobileVLCKit(IOCallback.o)
libebml::IOCallback::readFully(void*, unsigned long) in MobileVLCKit(IOCallback.o)
"std::basic_ios<char, std::char_traits<char> >::widen(char) const", referenced from:
dash::mpd::Representation::contextualize(unsigned long, std::string const&, adaptative::playlist::BaseSegmentTemplate const*) const in MobileVLCKit(libdash_plugin_la-Representation.o)
This happens both from the cocoapod, and from the framework downloaded from here: http://nightlies.videolan.org/build/ios/
This errors aren't replicated in their example project here: http://feepk.net/2014/12/02/mobilevlckit-and-vlckit-part-1/
I've checked all linked libraries and linker flags and everything seems to be in order. Thoughts?