Implement own rotation functionality
You can implement an own functionality to adjust the axes and the lights at the same time. This way the light gets adjusted continuously while rotating the axes.
function follow_me_1
figure
axes('buttondownfcn', @buttondownfcn); % assign callback
set(gca,'NextPlot','add'); % add next plot to current axis
surf(peaks,'hittest','off'); % hittest -> off is important
view(3); % view to start from
c = camlight('headlight'); % add light
set(c,'style','infinite'); % set style of light
function buttondownfcn(ax,~)
fig = ancestor(ax,'figure'); % get figure handle
[oaz, oel] = view(ax); % get current azimuth and elevation
oloc = get(0,'PointerLocation'); % get starting point
set(fig,'windowbuttonmotionfcn',{@rotationcallback,ax,oloc,oaz,oel});
set(fig,'windowbuttonupfcn',{@donecallback});
end
function rotationcallback(~,~,ax,oloc,oaz,oel)
locend = get(0, 'PointerLocation'); % get mouse location
dx = locend(1) - oloc(1); % calculate difference x
dy = locend(2) - oloc(2); % calculate difference y
factor = 2; % correction mouse -> rotation
newaz = oaz-dx/factor; % calculate new azimuth
newel = oel-dy/factor; % calculate new elevation
view(ax,newaz,newel); % adjust view
c = camlight(c,'headlight'); % adjust light
end
function donecallback(src,~)
fig = ancestor(src,'figure'); % get figure handle
set(fig,'windowbuttonmotionfcn',[]); % unassign windowbuttonmotionfcn
set(fig,'windowbuttonupfcn',[]); % unassign windowbuttonupfcn
end
end
Using rotate3d
This example uses the built-in rotate3d
and assigned callback functions. This is the 'not very nice'-solution but takes only some lines of code.
function follow_me_2
surf(peaks); % Load demo data
c = camlight('headlight'); % Create light
set(c,'style','infinite'); % Set style
h = rotate3d; % Create rotate3d-handle
h.ActionPostCallback = @RotationCallback; % assign callback-function
h.Enable = 'on'; % no need to click the UI-button
% Sub function for callback
function RotationCallback(~,~)
c = camlight(c,'headlight');
end
end