I am making a little game in c#
on unity 5
, and until now I have almost everything. How do I jump to another scene on detecting a rigidbody?
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When asking a question about a problem caused by your code, you will get much better answers if you provide code people can use to reproduce the problem. That code should be [a Minimal, Complete, and Verifiable example](http://stackoverflow.com/help/mcve) – JasonWilczak Jun 17 '15 at 18:33
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Welcome to Stack overflow. Please go through [how to ask](http://stackoverflow.com/help/how-to-ask). – Kushal Sharma Jun 17 '15 at 18:35
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I just don't have any code it's just that. Our friend Adrew just help me out, but an parsen error come out saying that the void can't be after a public in this case... – Fran910 Jun 17 '15 at 18:59
1 Answers
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in one of your game object's scripts, put:
public void OnCollisionEnter(Collision col)
{
Application.LoadLevel(nextLevel);
}
so implementation would look as such:
using UnityEngine;
using System.Collections;
public class BotonIrAInstrucciones : MonoBehaviour
{
// Use this for initialization
void Start () { }
// Update is called once per frame
void Update () { }
public void OnCollisionEnter(Collision col)
{
Application.LoadLevel("Next Level");
}
}

maraaaaaaaa
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Where do i put that? In wich part of this? `using UnityEngine; using System.Collections; public class BotonIrAInstrucciones : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { }` – Fran910 Jun 17 '15 at 18:48
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put it into the class of the object that will either hit something or get hit by something. – maraaaaaaaa Jun 17 '15 at 18:53
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i said you put it inside of the class, so you have `public class BotonIrAInstrucciones : MonoBehaviour` and you make sure its between the `{` and `}` from that class level. you do not put it inside of any methods in that class and you don't put it outside of a class. – maraaaaaaaa Jun 17 '15 at 19:19
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Now don't have errors just don't want to work. It's like if can not be detected – Fran910 Jun 17 '15 at 19:34
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BotonIrAInstrucciones game object needs a rigidbody component and both objects need to have colliders – maraaaaaaaa Jun 17 '15 at 19:37
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Yes, but anyways onlything i do setting them as trigger is that my character sink into the floor – Fran910 Jun 17 '15 at 19:48
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Yes but oncollisionenter also wouldn't execute if one was a trigger. Anyways, you aren't moving your character with transform directly right? You must be using rigidbody addforce or velocity. Also put `Debug.Log("asdf");` above the loadlevel command and tell me if it prints. – maraaaaaaaa Jun 17 '15 at 19:49
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Can you edit it and send it to me? What do i put between the ´(" and ")´ – Fran910 Jun 17 '15 at 19:54
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Edited. No need to change it, just let me know if "asdf" gets printed to your console upon a collision. – maraaaaaaaa Jun 17 '15 at 19:58
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1You did it my friend :D the error was that i couldn't read that the 2nd scene wasn't added to the build settings 'cause there were 2 audio listeners. THANK YOU – Fran910 Jun 17 '15 at 20:04
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Okay good, so delete the debug part otherwise it will slow your game. – maraaaaaaaa Jun 17 '15 at 20:14