I have created a "Game Over!" page when the user loses in my game. Under g.drawString(...), I am trying to create a button that the user can click to restart the game. I am having trouble getting a button to appear and stay visible.
How can I create a JButton in a custom paint(Graphics g) method in Java? Any suggestions?
import java.awt.event.*;
import javax.swing.*;
import java.awt.*;
public class Game extends JPanel implements KeyListener {
private Player player;
private Stage stage;
private Stage stageLeft;
private Stage stageRight;
private EnemyManager manager;
private boolean isGameOver = false;
private boolean restart = false;
public Game() {
setSize(800,600);
setPreferredSize(new Dimension(800,600));
setFocusable(true);
setBackground(Color.WHITE);
requestFocus();
addKeyListener(this);
stage = new Stage(0, 540, 800, 100);
stageLeft = new Stage(-1, 0, 1, 600);
stageRight = new Stage(800, 0, 1, 600);
player = new Player(this, 400, 400);
manager = new EnemyManager(this, 10);
}
@Override
public void update(Graphics g) {
paint(g);
}
public void paint(Graphics g) {
g.setColor(Color.WHITE);
g.fillRect(0,0,getWidth(),getHeight());
stage.draw(g);
stageLeft.draw(g);
stageRight.draw(g);
if(!isGameOver || restart) {
player.draw(g);
manager.draw(g);
} else {
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.WHITE);
g.setFont(new Font("Century Gothic", Font.BOLD, 24));
g.drawString("Game Over!", 330, 275);
g.drawRect(330, 300, 145, 40);
g.drawString("Restart", 350, 320);
//TODO: Make a restart button that works
}
g.dispose();
repaint();
}
@Override
public void keyPressed(KeyEvent e) {
int c = e.getKeyCode();
if(c == KeyEvent.VK_W) {
}
if(c == KeyEvent.VK_A) {
player.setxDir(-1);
}
if(c == KeyEvent.VK_S) {
}
if(c == KeyEvent.VK_D) {
player.setxDir(1);
}
}
public void setGameOver(boolean flag) {
isGameOver = flag;
}
@Override
public void keyReleased(KeyEvent e) {
player.setxDir(0);
player.setyDir(0);
}
@Override
public void keyTyped(KeyEvent e) {
}
public Stage getStage() {
return stage;
}
public Stage getStageLeft() { return stageLeft; }
public Stage getStageRight() { return stageRight; }
public EnemyManager getEnemyManager() {
return manager;
}
public static void main(String[] args) {
Game game = new Game();
JFrame frame = new JFrame();
frame.setTitle("Java Game");
frame.add(game);
frame.pack();
frame.setPreferredSize(new Dimension(800,600));
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Center window
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}