I'm working with a MeshBasicMaterial to which I have applied a color.
var material = new THREE.MeshBasicMaterial({color: myColor});
at some point I need to add a texture to the material
material.map = new THREE.ImageUtils.loadTexture(...);
this works fine but the color of the material is tinting the texture.
I realise I can change the color of the material to white to remove this tinting but cannot find a a way of deleting the material's color or changing the way the color and texture blend - is this possible ? I'm trying to avoid creating a new material and replacing if possible.
demonstrated in Lee Stemkoski's examples - change map to 'grass' and then change the material color
http://threejs.org/docs/scenes/material-browser.html#MeshBasicMaterial