my goal is to create a sampler instrument for iPhone/iOS.
The Instrument should play back sound files on different pitches/notes and it should have a volume envelope.
A volume envelope means, that the sounds volume is fading in when nit starts to play. I tried countless way on creating that. The desired way is to use a AVAudioEngine's AVPlayerNode, then process the individual samples of that node in realtime.
Unfortunately I had no success on that approach so far. Could you give me some pointers on how this works in iOS?
Thanks, Tobias
PS: I did not learn the Core Audio Framework. Maybe it is possible to access an AVAudioNodes Audio Unit to execute this job, but I had not the time to read into the Framework yet.