I want to do some maths (translation, rotation, etc) with 3d objects which interact. At the moment, I have VRML, X3d, Maya and .jvxl versions of a 3d structure. I can visualize them just fine but I want to store these files as coordinates from a projection onto a 3d grid. I.e. I want to be able to store them in a manner similar to the way Minecraft world look, ie voxels. For example, if I had a .wrl file which represented a sphere, is there any program or way to project this sphere onto a grid of specified resolution, where I can assign each grid entry in which the sphere is present, a specific value?
Sorry if I'm unclear, I can clarify any questions