Concept on howto maintain a trial and purchasable full version of an IOS-app today:
There are lots of dicussions on this topic, but I would like to look at this for my case and how it would be designed TODAY (2015), with actual Apple restrictions.
- I have an app which initially loads data from the internet to be displayed. (Trial-Content -> 80MB, 20%, Full-Content -> 400MB, 100%)
- I would like to offer the Users to try the app with limited content first.
- With limited content: 20% works as like the fullversion. 80% are marked with a question mark. If the users clicks on the question mark I would like to guide the user to the fullversion.
- I prefere to have 2 apps (2 builts), because of having 2 separate rankings. Users, which buy an app are rating better, because they are really interrested in the app and will only buy, when they are pleased with the trial app. So an app with inapp purchase has a lower ranking in avarage then a isolated full version (built). But I guess this concept would be rejected by apple, because you have to mention the fullversion in the trialversion and you have to name the trial version as "trial" ? (Sorry for the bad english)
How will this be designed with IOS apps ? Howto guide the User to the fullversion, without beeing rejected by Apple ? (I read popups like "Would you like to purchase the fullversion?" will be rejected. )
In Android I did the following:
- I created one app with the full functionality, which is at the same time the trial-version.
- I created one purchasable app, which is only an unlocker app.
- The trialversion app checks if the unlocker is installed. That way I can differentiate between trial and full and will load the corresponding content.
- When clicking on the question mark, I will show a popup saying "Would you like to purchase the full version?".