Why can we not use TangoService_connectTextureId()
and TangoService_connectOnFrameAvailable()
simultaneously? (see C API) I want to display the color camera image, so I would like to use TangoService_connectTextureId(). However,
I also want to access the camera pixels to do some image processing, so I would also like to use TangoService_connectOnFrameAvailable().
Is there a reasonable explanation why I cannot use both of these function simultaneously? What's the best alternative in this situation?