I'm using the edge-collision-detection behavior to add collisions with the edge of the viewport, and the body-impulse-response behavior to respond to these collisions so the colliding bodies will bounce off the "walls".
However, I can't seem to make body-impulse-response only work for the given bodies and the edges (body-impulse-response has no applyTo method apparently?), so now bodies are colliding with other fixed bodies even though I don't want them too.
How can I fix this issue?
Thanks!