I want simply to destroy a deactivated instance of a Quad prefab (hp bar) , am able to destroy activated ones with :
private GameObject correspondingHpBar;
private string correspondingHpBarName;
void Start()
{
correspondingHpBarName = "hpBar1"
}
void Update()
{
correspondingHpBar = GameObject.Find (correspondingHpBarName);
if (shipHp <= 0)
{
Destroy (correspondingHpBar);
Destroy (gameObject);
}
}
This doesn't work with the deactivated objects, i googled hard but failed to find an answer.