I am trying to write an algorithm to convert my mouse click to 3D coordinates (to insert an object at this point).
I have "ground" level where Y = 0 and I want to calculate X and Z based on my mouse click. My function currently looks like that:
Point p = this.control.PointToClient(new Point(System.Windows.Forms.Cursor.Position.X, System.Windows.Forms.Cursor.Position.Y));
Vector3 pos = GeometryHelper.Unproject(new Vector3(p.X, 0f, p.Y), viewport.X, viewport.Y, viewport.Width, viewport.Height, projectionPlane.Near, projectionPlane.Far, Matrix4.Invert(mProjectionMatrix * camera.GetViewMatrix()));
active.applyGeometry(pos);
function applyGeometry simply sets the position of an object. I believe passed arguments are self-explanatory.
My Unproject function looks this way:
public static Vector3 Unproject(Vector3 vector, float x, float y, float width, float height, float minZ, float maxZ, Matrix4 inverseWorldViewProjection)
{
Vector4 result;
result.X = ((((vector.X - x) / width) * 2.0f) - 1.0f);
result.Y = ((((vector.Y - y) / height) * 2.0f) - 1.0f);
result.Z = (((vector.Z / (maxZ - minZ)) * 2.0f) - 1.0f);
result.X =
result.X * inverseWorldViewProjection.M11 +
result.Y * inverseWorldViewProjection.M21 +
result.Z * inverseWorldViewProjection.M31 +
inverseWorldViewProjection.M41;
result.Y =
result.X * inverseWorldViewProjection.M12 +
result.Y * inverseWorldViewProjection.M22 +
result.Z * inverseWorldViewProjection.M32 +
inverseWorldViewProjection.M42;
result.Z =
result.X * inverseWorldViewProjection.M13 +
result.Y * inverseWorldViewProjection.M23 +
result.Z * inverseWorldViewProjection.M33 +
inverseWorldViewProjection.M43;
result.W =
result.X * inverseWorldViewProjection.M14 +
result.Y * inverseWorldViewProjection.M24 +
result.Z * inverseWorldViewProjection.M34 +
inverseWorldViewProjection.M44;
result /= result.W;
return new Vector3(result.X, result.Y, result.Z);
}
The problem is that Unproject function returns result close to 0,0,0 and that makes my object appear around 0,0,0. Any idea how to modify it to work properly?
Update
I believe I have given enough details on this case, but in case you'd need something else to help me out just do not hesitate to tell me ; )