0

I am trying to detect a collision between a triangle and a convexHull created from some rigid pints.

I have created the rigid object using btConvexHullShape. Can anyone help how to proceed with the collision test?

Sarbartha Sengupta
  • 316
  • 1
  • 4
  • 11

1 Answers1

1

Have you followed this Hello World bullet physics tutorial? It has pretty much everything you need in it.

Benjamin James Drury
  • 2,353
  • 1
  • 14
  • 27