I am trying to detect a collision between a triangle and a convexHull created from some rigid pints.
I have created the rigid object using btConvexHullShape. Can anyone help how to proceed with the collision test?
I am trying to detect a collision between a triangle and a convexHull created from some rigid pints.
I have created the rigid object using btConvexHullShape. Can anyone help how to proceed with the collision test?
Have you followed this Hello World bullet physics tutorial? It has pretty much everything you need in it.