int getch(void);
void ungetch(int);
/* getop: get next character or numeric operand */
int getop(char s[])
{
int i, c;
while ((s[0] = c = getch()) == ' ' || c == '\t')
;
s[1] = '\0';
if (!isdigit(c) && c != '.')
return c; /* not a number */
i = 0;
if (isdigit(c)) /* collect integer part */
while (isdigit(s[++i] = c = getch()))
;
if (c == '.') /* collect fraction part */
while (isdigit(s[++i] = c = getch()))
;
s[i] = '\0';
if (c != EOF)
ungetch(c);
return NUMBER;
}
#define BUFSIZE 100
char buf[BUFSIZE]; /* buffer for ungetch */
int bufp = 0; /* next free position in buf */
int getch(void) /* get a (possibly pushed-back) character */
{
return (bufp > 0) ? buf[--bufp] : getchar();
}
void ungetch(int c) /* push character back on input */
{
if (bufp >= BUFSIZE)
printf("ungetch: too many characters\n");
else
buf[bufp++] = c;
}
The above code is from K&R.
In the above code, I see the array buf[]
is used to a maximum of index 1, but it is defined to have a size of 100. Is the definition ok or there is a huge wastage in memory?
I pretty much think this is a bad style of programming.
I'm asking for getop() func only,not for general getch() and ungetch()
I'm a beginner and I'm sorry if my question is invalid :P