Stackoverflow allows specific non-coding questions about programming tools-like ProcessingJS, but your question seems likely to be closed as too broad.
Even so, here are my thoughts...
Native Canvas versus ProcessingJS
Html5 canvas was born with a rich set of possibilities rivaling Photoshop itself. However, native canvas is a relatively low-level tool where you must handle structuring, eventing, serialization and animation with your own code.
ProcessingJS adds structure, eventing, serialization, animation & many (amazing!) mathematical functions to native canvas. IMHO, ProcessingJS is a higher-level tool that's well worth learning.
Extending native canvas into a higher level tool instead of a low-level tool
With about 500 lines of javascript, you can add a reusable framework to native canvas that adds these features in within a higher level structure: eventing (including drag/drop, scaling, rotating, hit testing, etc), serialization / deserialization.
With about 100 more lines you can add a reusable framework to native canvas that does animation with easing.
Even though native canvas was born with most of the capabilities needed to present even complex content, a PathObject is sorely needed in native canvas. The PathObject would serialize paths to make them reusable. With about 50 lines you can create a reusable PathObject.
Here's a fairly useless recommendation :-p
Try to use the right tool for the job (yeah, not specifically helpful).
Learning native canvas alone will let you do, maybe 70% of pixel display tasks.
Coding the extensions (above) will get you to 90%.
Using a tool like ProcessingJS will get you to 98%.
Yes, there are always about 2% edge cases where you either "can't get there" or must reduce your design requirements to accommodate coding limitations.
A slightly more specific recommendation
Since ProcessingJS merely extends native canvas, IMHO it's well worthwhile to take a few days and learn native canvas. This knowledge will let you determine the right tool for the job.