The question is in bold at the end so please read this as a whole.
I have a QAbstractScrollArea
widget that I manually and completely render in the OnPaint() event.
In its constructor I set
setAttribute( Qt::WA_OpaquePaintEvent, true );
setAttribute( Qt::WA_NoSystemBackground, true );
setStyleSheet( "QWidget { background-color: rgb(0,0,77); }" );
and the paint event looks like this:
void MyArea::paintEvent (QPaintEvent *event) {
QPainter view(viewport());
view.fillRect(rect(), backgroundBrush);
renderedPixmap = heavyAndSlowRenderingOnAPixmap();
view.drawPixmap(viewRect, renderedPixmap, pixmapRect);
}
as you can see there's a "slow" function involved to render stuff into a pixmap.
The problem is: when I resize the window, I can see for a moment a white flickering in the area not yet redrawn
I know I can't avoid the white region until the viewport has been redrawn, but I'd like to draw that white region with the background color immediately.
So here's the question: can I display a background color immediately before the heavy-pixmap rendering?
I can't seem to find a way to achieve this.. it seems all graphics operations are buffered and then immediately bit-blitted to the screen together. I'm using Windows 8.1 x64 and Qt5. Any way to immediately draw the background color and then proceed with the rest of the rendering?