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So I can't seem to get my cocos2D app to run at native resolution on the iPad. All it does it run in the little box as if it's an iphone application. I have the latest version of cocos2D inside my app and used the templates to create the project.

Any ideas?

Cheers

Mark Hazlett
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2 Answers2

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you may wanna take a look in this ,http://www.raywenderlich.com/1111/how-to-port-an-iphone-application-to-the-ipad.

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Try setting the "Targeted Device Family" in the build settings for your project to "iPad Family."

cc.
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