I'm new to Unity5, and I'm trying to create a simple game.
By extending MonoBehaviour
, I receive an Update() function. But I don't know how it works behind the scenes.
My question is, are the Update() functions serialized (called one after the other) or parallelized when many MonoBehaviour
s have their own Update
functions.
For example, if I have two scripts with its own Update in each, would the Updates be called at the same time (parallelized) or are they called one after the other (serialized)?
If they are serialized, how do I determine the order?